bin files which are being downloaded from there servers and pcm flash to write the file to the ECU which is working perfectly fine and i am extreamly happy with it, however i am using bitedit to edit. now i am using bitbox for virtual read of. If your sources.list is configured appropriately and the source package is available (this is normally the case for all the packages provided in repos from "main" to "universe"), you can get the sources using the command apt-get source name_of_the_package. I have invested in pcm flash, bitbox and bitedit to tune TOYOTA ECUs. the code actually written by a human and then compiled to a binary executable) of a program you have installed, to check it out, apply patches, modify it. When you start a campaign or saved battle that you have edited in json form the files will be automatically converted back to bin so the game can read them. PowerISO provides an all-in-one solution. As far as I can tell, the bin converter will convert any bin saves you make to json (text files) so those players that want to can edit the save games. It can process almost all CD / DVD / BD image files including ISO and BIN files. What is more interesting, if you are programmer, is to get the source code (i.e. PowerISO is a powerful CD / DVD / BD image file processing tool, which allows you to open, extract, burn, create, edit, compress, encrypt, split and convert ISO files, and mount ISO files with internal virtual drive. Executables are meant to be run by a computer, not read by a human. Support for files with size up to exabytes.
Searching for text / hexadecimal code with matching highlighting. Support for Unicode, UTF-8 and other charsets. Codes can be also binary, octal or decimal. But again, either you are really expert and you are doing very specific things, or this is really useless. Visualize data as numerical (hexadecimal) codes and text representation. You can open them with a hexadecimal editor, but normally you cannot do much with it if you know about the ELF format the classic tool to check out properties of executables is objdump objdump -x filename will print a lot of information about ELF headers, while the -d option will produce the disassembly of all the executable segments of the given executable. they contain machine code that is executed directly by the CPU (intermixed with some headers/structures used by the loader and dynamic linker to do their job) Files under /usr/bin that are not shell scripts are normally "real" executables, i.e.